Proposal and Archive.


How can design and other practices create different interactions between people in contested spaces?

How do these spaces function, and what are the social and historical factors that come into play? How can (most recently) design and other allied disciplines and people who practice find common ground to intervene in social wicked problems working with communities in tangible ways especially emphasizing design and social innovation?

In more conceptual terms borders are interfaces between people, communities, knowledge. What we design and communicate has an effect on culture and changes practices. “We design our world, while our world acts back on us and designs us.” (Willis, 2006) Design changes culture and therefore how we practice should be informed through a critical perspective that is inter- or transdisciplinary. For me this includes the social sciences.



Or:

"The problem with speculation, for designers at least, is that it is fictional, which is still seen as a bad thing. The idea that something is not “real,” when real means it is available in shops, is not good. Yet designers participate in the generation and maintenance of all sorts of fictions, from feature-heavy electronic devices meeting the imaginary needs of imaginary users, to the creation of fantasy brand worlds referenced through products, their content, and their use. Designers today are expert fictioneers in denial. Although there have always been design speculations (e.g., car shows, future visions, haute couture fashions shows), design has become so absorbed in industry, so familiar with the dreams of industry, that it is almost impossible to dream its own dreams, let alone social ones."

- Dunne and Raby in Speculative Everything, Design, Fiction, and Social Dreaming




Exhibition: Recent Work, 2023-2024. Singapore.

Speaking for Someone Else.

Living Histories.

Design for Civil Society: Fostering Dialogue for Completely Human Agents.

Rethinking Cultural Probes in Community Research and Design as Ethnographic Practice.

User Experience as Human Scale: Applications in Education and Contextual Research.

The Use of Borderwork.

A Critical Knowledge Transaction Space.

Rethinking Cultural Probes through Interaction Principles.

Futuring As Sustainable Enactment Through A Public Sociology.

Forgetting, Remembering and the Future.

Urban Documentation as Dialogue in Loose Spaces. Exhibition and presentation.

Interdisciplinary Collaborations as Tools for a Public Sociology.

Participatory work with Greek Ministry of Culture, Athens.

"Interdisciplinary Service Learning as a Critical Knowledge Transaction Space in University-Community Engagement."

I am a Man.

Social Capital (ongoing series).

Haynes Gallery (US)

Thessaloniki, Greece.

Cairo, Egypt.

+.

Florence, Italy.

Kefalonia, Greece

Corfu, Greece.

Montreal, Canada.

Malakopi.

Design and Social Innovation

Mapping: Ionion University.

Re-reading the Toolbox: Dourish and Implications for Design.

Design and Academe.

Social Pleasure and Design and Social Innovation.

Borderhacking: Visual Stories, Networks and Information.

One Place After Another.

Complexity and Control the New Design Paradigm.

Your Imaginary Country: the Berlin Wall and the Southwest Border Initiative. Berlin, Texas, and Mexico City.

Human Capital (ongoing series).

Situated Design: a Space for Interaction and Reading.

Identity and Community.

Marriage of Convenience.

Print: Who Do You Become When You Speak Another Language?

Cambridge University, Clare College: Beyond the Margins.

Tokyo: Map stories.

Visual Studies Workshop residency

The Borderline Projects: Art Making as a Mirror in Global Redistribution.

Lightwork residency.

Homeland.

Borderline Series. Prague, Tijuana, Maracaibo, Havana.

Boardroom.

Towards a Surface of Information.

Unfolding the Surface of Information.